Wednesday, June 2, 2010

Ouch.

Going to take a moment and recommend people keep up with their computer security...and not use computers they aren't sure are safe; I really recommend picking up one of Blizzard's Authenticators.

I bring this up because I was recently hacked; I let a friend who isn't as picky about what sites he visits use my account to try out some different classes at level eighty and BAM, a week later I'm hurting. An authenticator would have saved me a lot of headache; despite what you may here, it's all but impossible to hack an account using one.

Anyway, just wanted to share that in the hope that maybe serve as an object lesson for someone else. :)

Saturday, May 29, 2010

Secrets Of Deathknight PVP

By Alex Shiltron

Knowing your moves is the foundation of good Deathknight PvP. Some of your most important moves are your spell interrupts. The basic spell interrupt is Mind Freeze. Most talent lines reduce the cost of this spell, making it a fairly low cost option, particularly when compared to the interrupts of other melee classes. Another option is Strangulate, which has great range but a long cool-down of two minutes. Save at least one of your interrupts for a coordinated healer lockout in group PvP. When using Mind Freeze, it's important to make sure you lock out the spell school you intend to: for healers it's always holy or the nature line of spells that are for healing. When it comes to damage dealing spell casters, try to lock out their favorite line.

Deathknight are masters of controlling and restricting enemy movements. Chains of Ice is a powerful slowing spell, and classified as such for the purposes of other classes' snare resisting talents - for example, Chains of Ice doesn't activate the Arms Warriors' second wind talent. The spell can be used effectively in combination with Deathgrip to keep an enemy away from your healer almost indefinitely. Watch out for Gnomes though, who can break free of Chains of Ice with greater ease than other races. Deathgrip can also be used to position enemies in front of a stationary hidden ally to execute stealth combination attacks. Another viable tactic is to use Chains of Ice in combination with Deathgrip to keep ranged enemies within melee range, where you can overwhelm them with strike attacks.

Next up for ways to improve your PvP skills is to get a handle on your baseline defensive spells. The most powerful of these is Icebound Fortitude, which with its glyph offers a 40% damage reduction shield. Another powerful baseline move is Death Pact, which consumes one of your undead minions and restores 40% of your health - think of it as a Deathknight's answer to the Paladin's Lay on Hands spell. For protection against magic there is Anti-Magic Shell, which baseline shields you from 75% of incoming spell damage for five seconds; when improved with talents you can gain full protection from magic and unlock Anti-Magic zone.

In addition to baseline defensive spells, which are all improved by their respective talent lines, are talent unique spells. The most potent of those spells is arguably Rune Tap from the Blood talent tree. Rune Tap, with full talent support and its related glyph, becomes a potent 30% self heal, as well as a 10% group heal on a very quick 30 second cool-down. In Frost we find Unbreakable Armor, a spell that boosts your armor by 25% and your strength as well - it does give a noticeable edge in melee versus melee combat situations. Last but not least, we have the most popular talent line, Unholy, with its two unique defensive spells, Anti-Magic Zone, which absorbs roughly 20,000 damage from spells with a bubble shaped dome that you can hide group members under, and Bone Shield. Bone Shield offers a slight damage increase and a 20% damage reduction on a one minute cool-down.

Professions can be used to get an extra edge in battle, with jewelcrafting and blacksmithing being a popular combination since you get superior gems and free sockets to set them in. Engineering is a strong overall profession that gives you a nice mix of additional powers, like nitro boosted boots, rocket launching gloves, parachutes and even a mind controlling feature for your helmet. Alchemy is another good choice, particularly for battleground enthusiasts, since flasks last though PvP deaths. In terms of picking your stats, other than of course stacking resilience for PvP, the popular Arena Junkies site has this to say on stat priority: "Hit capping (roughly 5%), spell penetration capping (approx 135 rating), strength, crit, agility/haste".

In terms of popularity for PvP, Unholy is the current top dog. The talent line can be vastly improved by dipping slightly into Blood for improved Rune Tap, not only giving you more use for Blood runes but giving you fantastic healing potential. However, it's a definite trade off, as you'll have to sacrifice your improved powers over ghouls in order to make this variant viable. Unfortunately in PvP, due to the frantic nature of battle, you won't really have much of a rotation, so instead focus on key-binding the attacks that have been most enhanced by your chosen talent line. Any talent tree can be somewhat viable for PvP, but Unholy is generally considered to best play to the strengths of the Deathknight class. - 34829

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Sunday, May 23, 2010

Warcraft Enchanting - A Look Forward To Cataclysm And Level 525 Illustrious.

By Paul Rone-Clarke

Players can choose enchanting as one of their two primary professions in Warcraft. It's not he easiest or quickest to level, but it can be one of the most rewarding.

The process of enchanting requires ingredients made by destroying or "disenchanting" uncommon (or better) weapons and armour that you find. Destroying the item itself in the process.

For some, the act of finding loot, then destroying it to make enchanting ingredients seems a very hard step to take, but it does have an upside.

There is an upside to this vandalism though. The ingredients that these items disenchant into are often worth more than the items themselves. As Warcraft has matured, many lower level greens and blues do not fetch much at auction, so disenchanting them to sell can actually be a benefit.

Another major advantage is that high level, every player looks to "buff" his or her equipment with the very best and most expensive enchantments in every item slot. Undoubtedly this will be the case with Enchanting 525 Illustrious as well.

So while this may be an expensive profession to level, it will reap massive rewards once you are done.

With two options for most loot at low level (sell the item itself, or the ingredients it disenchants into) it all seems good. So I have to mention one massive ongoing cost, perhaps the biggest cost in the game.

The enchanters rod is perhaps the most expensive "tool" currently in the game. In fact on some servers it might possibly be the most expensive item in the game, easily costing more than Epic flying mounts.

The reason for this is, at each level of advancement, the enchanters tool or "rod" needs upgrading. From a simple copper tube to begin with, to a Titanium based rod with some very expensive reagents in by the time you reach level 450. Each upgrade also requires that the previous rod is "destroyed" in the process, meaning that by the time you max out this profession you may have spent around 10,000g gold on the rod alone. How much will the Enchanting 525 Illustrious rod cost?

But look on the bright side. High level enchants can go for between 500 gold and 1000 gold. So once you have scaled this peak, the rewards are there, and will keep coming.

Not ideal for a first character, but a great profession choice for an alt once you have a rich main. Good luck to Enchanting 525 Illustrious. - 34829

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Monday, May 17, 2010

My Advice On WoW Multiboxing

By Robert Smither

There has never been a better time for you to multibox in wow. It's actually simpler then ever before to level a team of characters and gear them out, with faster leveling and bigger rewards.

If you have been playing WoW for a time you could be becoming sick and tired of raiding, player vs player, or arenas. You've leveled plenty of alts to 80 throughout the very same quests. WoW multiboxing helps make the experience of playing wow, brand new and fresh again. Running several characters at the same time and working out the perfect casting rotations and key configurations is a new challenge you haven't had in quite a while. The reward is after you completely decimate a five man dungeon or clean up in a bg.

WoW multiboxing is great for the loot fiend. Running 5 mans you get to keep all the loot and emblems for your own benefit, and gear out your own team extremely quickly. You will also be able to go dungeon farming whenever you like, on your terms.

To properly multibox you will need some type of software to assist you to control your characters. Wow multiboxing software programs are permitted by blizzard provided that it isn't a bot. Attempting to multibox without multiboxing software program is virtually impossible (imagine attempting to swap windows manually and cast spells with multiple characters).

Most of the people doing wow multiboxing make use of macros as well as key broadcasting to control their characters successfully. Basic macros like follow and focus are perfect for multiboxing and are considerably more exact then trying to send movement keys or TAB to all of your characters. Being a multiboxer you will soon learn the best macros for doing trading, releasing your corpse, or vendoring. These kinds of macros can easily be found using google or on multiboxing web sites.

So what's the disadvantage of multiboxing? You are going to have to pay for each account you wish to multibox a character on. That means up to five wow accounts, so this is a significant cost, but still much less then all kinds of other hobbies, like golfing where equipment and memberships can cost hundreds of dollars.

Overall though wow multiboxing is a superb hobby, that will make world of warcraft feel like a whole new game. With new challenges, and greater rewards, you'll have a lot of fun. Should you just want to test it out, sign up for some world of warcraft trial accounts. - 34829

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Sunday, May 16, 2010

Guaranteed Warlock Pvp Strategies for Success

By James Sides

New players in World of Warcraft are faced with a variety of challenges none the least of which is learning the different aspects of the game. For example, new players are not just faced with figuring out PvE (player versus environment) but they also must figure out how to win at pvp (player versus player). The PvE aspect is a bit easier is a bit easier because the encounters you will face are not going to change. You can practice and you will always know what is coming next. The real challenge is mastering Pvp because it is always changing. This is something that I have been able to figure out and as such I've been a master at Warlock Pvp for three years.

Warlocks, like other casters, have the distinct disadvantage of being able to wear only one type of armor; cloth. Cloth can provide some great stat boosters such as extra spell power but they provide almost nothing in the way of actual protection. If you are caught by a melee class such as a rogue or a warrior you are as good as dead. Make sure you are always aware of an escape route to prevent this from happening.

The second thing to remember when it comes to Warlock Pvp is that you don't have to stop to do damage. Unlike nearly every other class in the game you have the ability to stay mobile yet still do devastating amounts of damage. For example, one of my favorite strategies is to run away and constantly LOS my opponents only peaking my head out to throw up dots. This is so very frustrating to your enemies and often time they will get in a hurry and do something stupid which you can then capitalize on to win the match. Just remember, NEVER stop moving.

The third and final tidbit of advice I can offer new Warlocks has to do with pet usage. You should already realize by now that your pet has the ability to absorb 5% of the damage caused to you which in essence increases your hp by 5% but your pet also has key abilities for winning matches. For example, your fel hunter should never be put on auto-cast. It is imperative you save your spell lock for the right moment. For example, to interrupt that game saving heal by the opposing team. Master your pet and you will master warlock pvp.

So I know Wow gamers like myself do not like to read walls of text so I assume you probably skimmed over this article but just in case I decided to wrap everything up for you. The short of it all is that you need to 1) master you pet 2) stay mobile and 3) never ever let a melee class close the distance on you. Those three steps to success have allowed me to dominate arenas and warlock pvp for years. I hope they do the same for you. - 34829

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Thursday, May 6, 2010

Leveling a Mage; Spec and Glyph Advice!

So you want to level a mage but aren't sure where you should start with regards to talents? Don't worry, the mage leveling specs included here will tell you all you need to know to get from level ten to level eighty without ever wasting a talent point.

We'll be starting with Arcane spec, as it is the most bang for your buck until about level thirty. This spec's use is simple: Spam Arcane Missiles, Frost Nova and run away if you need to.

Arcane (20 Points)

Arcane Focus - 3/3
Arcane Stability - 5/5
Arcane Concentration - 5/5
Magic Attunement - 2/2
Spell Impact - 3/3
Torment the Weak - 2/3

After you hit level thirty, we're going to want to respec to Frost: you get more control, and more damage per mana than you do from any other spec. This will take you all the way to level eighty (and further, if you want to PvP).

Frost (51 Points)

Frostbite - 3/3
Improved Frostbolt - 5/5
Ice Floes - 3/3
Ice Shards - 3/3
Precision - 3/3
Permafrost - 3/3
Icy Veins - 1/1
Arctic Reach - 2/2
Frost Channeling - 2/3
Shatter - 3/3
Cold Snap - 1/1
Cold as Ice - 2/2
Winter's Chill - 3/3
Shattered Barrier - 2/2
Ice Barrier - 1/1
Empowered Frostbolt - 2/2
Fingers of Frost - 2/2
Summon Water Elemental - 1/1
Enduring Winter - 3/3
Chilled to the Bone - 5/5
Deep Freeze - 1/1

Arcane (20 Points)

Arcane Subtlety - 2/2
Arcane Focus - 3/3
Magic Absorption - 2/2
Arcane Concentration - 5/5
Spell Impact - 3/3
Improved Counterspell - 2/2
Torment the Weak - 3/3

For Glyphs, you're going to want Glyph of Eternal Water as soon as you get your Water Elemental, but otherwise I'd recommend Evocation and Ice Armor. Frost is just as simple as Arcane; simply spam Frostbolt until the enemy gets close, then Frost Nova, run away, and start over. Nothing will survive to get close to you a second time except maybe Elites. And once you have your Elemental, even they won't stand a chance.

And this is common sense, but make sure to always use your cooldowns effectively; no point having them sit around ready-to-go for five or ten minutes when you could use them two or three times in that period of time.

I hope this guide has helped you to figure out a little bit about Mage leveling specs.

Monday, May 3, 2010

Just a quick note...

I know I've been a bit lax about updates lately, but don't worry, I'll get back to writing soon; been putting a lot of time in on my alts, getting a better feel for some classes I haven't played much so I can give even better advice.

In the mean time, be sure to check out my articles over at Ezinearticles.com to hold you over until updates pick back up!